The Guardian Jelly

This was my first semester long project. We decided to create a 2D platforming collect-a-thon style game that centered around a jar of Jam named Jelly. Like most collect-a-thon games as you progress through the levels you obtain new powers and abilities that help you to solve the jumping portions of the game.

What I did.

As a creative problem-solver, I devised the typewriter effects for our dialogue systems with the objective of making it more engaging than a simple wall of text. My initial objective was to make it more engaging, but I soon realized that some players could easily read faster than the text typed out. To address this, I added the option to instantly display the text by pressing the interact/continue button. However, I also understood the frustration of being trapped in unwanted dialogue, so I implemented an escape mechanism, allowing players to leave by simply walking away, even with the dialogue box still present. Finally, I sought to enhance the aesthetic appeal of the box, integrating a dynamic image of the speaker and customizing the background to reflect the player's location and level. In addition to enhancing the dialogue systems and user interface, I also poured my passion for music into the game by crafting all the melodic compositions myself.

How to play

A - Move Left

D - Move Right

Space - Jump

J - Attack

K - Block

E - Cycle abilities (must unlock abilities first)

U - Use passive ability

I - Use active ability

P - Pause game

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Strabismus